Thursday, February 8, 2007

My Daily Read

In the New York Times today, this article, A Small Part of the Brain, and Its Profound Effects, discusses the Insula, a part of the brain recently discovered to be associated with smoking cessation when damaged. The insula is understood to be deal with pain. It is also seems to translate our feelings into actions. The article makes me wonder what kinds of research we might do in education in regards to this part of the brain. Would math anxiety be activated? Would procrastination to do homework? This may be a key part of the brain to help us understand motivation, as goals turn, should turn, into actions.

In Wired today, they describe a very modern trailer home, which can be purchased for $59,000. I like the term they used in the article, drag-and-drop. As we live with computer interfaces, we want the same interface in the physical world. IKEA allows us to be modernist interior decorators. I've often said I wish I had an Undo function after I did something. These functions may be truly useful in the way they support our work even through how we fail often and don't know until we try.

In Worldchanging today, there is an article about how all types of engineers came together to search for a Microsoft engineer, Jim Gray. Basically, they harness satellite imagery, then used Amazon's Mechanical Turk, to have people review images for relevancy. This is similar to our GO Inquire project. Instead of satellite images we use school-grounds photography. Instead of reviewing images for evidence of a human being, we ask students to review them for relevant evidence of geological concepts. Perhaps this satellite imagery and Mechanical Turk could be used to teach students to geological observation?

Michigan's Ross School of Business has posted a press release about a presentation given by Iain Roberts of IDEO. In discussing industrial design he notes three core elements, "Aesthetics (how the product looks), ergonomics (how it works) and manufacturing (how it is made)." I think if you survey a 1,000 people on what design is, these are the three elements most people would refer to. He adds, "empathy, experiences and connections" as human factors that must be kept in mind as the design process is at work. It would seem to me that he wouldn't need to mention these other three human factors. Seems like adding three extra elements takes away from his core message, or maybe that his core message is not core enough.

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