Sunday, May 13, 2007

Visual Cognition References

Paivio, A. (1986) Mental representations. A dual coding approach. Clarendon Press, Oxford.

Arnheim, R. (1969). Visual thinking. Berkeley, CA: University of California Press.

Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale, NJ: Lawrence Erlbaum.

Latour, B. (1986). Visualization and cognition: Thinking with eyes and hands. In H. Kuklick & E. Long (Eds.), Knowledge and society: Studies in the sociology of culture and past and present, Vol. 6, (pp. 1–40). Greenwich, CT: Jai.

Ullman, S. (1996). High-level vision: Object recognition and visual cognition. Cambridge, MA: MIT Press.

B. S. Randhawa & W. E. Coffman (Eds.), Visual learning, thinking, and communication. New York: Academic Press.

Sunday, February 18, 2007

Online Video Editing Websites

I wasn't able to find a decent video editing freeware for Windows. So I turned to online video editing websites.
I found these two online video editing websites, jumpcut and eyespot. Both pretty do the same things, although I like jumpcut's clip editing controls. Jumpcut has more robust editing features. If you record audio on the video, that's one audio track. Then you can add "background music". With jumpcut, you can fade out the video's audio. So you get a rough version of multitrack audio editing. Both have nice trim functions, and can add special effects. Jumpcut also allows you to remix someone's video. Basically you get access to their project file with timeline and republish it how you want. Imagine a being able to remix a movie with different dialogue or a different ending and then getting to publish it immediately, all in the browser.
Eyespot has a better transitions function. They also seem to have some content from professionals that you can use as well. It's not all user-generated. Definitely check these out. Free uploads, remixing other content, and sharing out to everybody. These are pretty great!
A day after I wrote this O'Reilly Radar reported on an Adobe/Photobucket online video editing site. It's not ready for review. I'll update this post once it's becomes available for use. The main driver in these sites is to create stickiness by editing, an additional feature to draw in YouTube users.

My idea now is to develop an online course using one of these video editing sites to learn how to design instructional videos.

Friday, February 16, 2007

E-Learning Portal: How to edit a page in ModX

This is the main page for which I did my work in ModX. Keeping it quite simple, you can manage many pages of content working with just the template and content pages. Because the template is the only page for which I am adding styles, I found it more convenient to keep the CSS styles embedded in the page. Poor practice I know, but convenient.
How to edit content pages:
1. To edit a page, click on a name on the left hand menu.
2. The page properties show up in the main work area.
3. Click the EDIT button, also get in the habit of selecting the Continue Editing radio button.
4. You will only be able to code in HTML, no WYSIWYG yet.
How to edit template pages:
1. Click on Resources in the tab menu on top.
2. Click on Manage Resources in the second level of the top menu bar.
3. It should now look like the above graphic. Click on EDIT.
3. Click the EDIT button, also get in the habit of selecting the Continue Editing radio button.
4. You will only be able to code in HTML, no WYSIWYG yet.

Tuesday, February 13, 2007

GO Inquire: How to Register a New Group

In this screen, use the drop down menus to register a new group. If 'Your School' or 'Your Name' is not available, this means that you have not registered yourself as a teacher in the system. Go to the Teacher Prototype. Currently the system is designed for elementary students, however if you need a higher grade level as a choice under 'Your Grade', then please email someone on the GO Inquire development team. Finally, those familiar with the Student Prototype know that student answers from all groups in a class are displayed. Most teachers only like to display answers that are part of the class only, not another class that they teach. So if this is the second time using the system this year with a different class, under 'Your Class' select 2 instead of 1.

Sunday, February 11, 2007

Conference Presentations

On Paper Presentations
Donata Renfrow and James C. Impara's tips (pdf) provide a very helpful structure for trailblazer studies.
  1. In the Introduction:
    1. Give a teaser, where it fits with prior research;
    2. Build a case, build logic, give background;
    3. Give purpose and importance.
  2. In the Body:
    1. Give enough details on methods and procedures to establish credibility;
    2. Give conclusions with supportive data;
    3. Describe relevant literature, showing how and why your approach is new;
    4. Mention serendipitous findings.
  3. In the Conclusion:
    1. Review study's conclusion;
    2. Note limitations;
    3. Emphasize relevance;
    4. Consider next step.
Gunapala Edirisooriya's analysis of AERA presentations (pdf) provides a few nuggets of insight that I liked. She narrows the talk to the core components:
  1. Background,
  2. Research method,
  3. Data analyses and interpretation,
  4. and Conclusion.
Other tips. Don't waste time on justifying the research method, just explain what you did. Just provide the most important analyses that show the difference or major finding. Be professional, always provide copies of the paper. If you run out, follow up by taking down emails and actually send them as soon as possible. These are people who are interested in your work, cultivate these possible relationships.

Sam Wineburg's 10 tips (pdf) are great for distinguishing between the paper and the presentation. I especially like rules #1 and #8 . Rule #1 is your talk is not your paper. The talk is an advertisement for your paper. Hit the highlights in the 15 minutes you've been given. Tantalize the audience, interest them not bore them. Rule #8 is an academic talk is a diamond. Unlike a newspaper article in which you need to give the reader the whole news in the first section, called an inverted pyramid, you can start small, work your way up to the middle, and wrap it up with a tight summary or conclusion.

The Oceanographic Society's Scientifically Speaking (pdf) is an good overview of tips for both Papers, Posters and even non-scientific audiences. What I really like is their breakdown of visual elements like title and layout of slides. They provide visual examples and non-examples.

My notes on Poster Presentations
So what goes on the poster? For novices, just follow the traditional Science Fair Poster Board three column layout. Major sections from upper left to lower right: Abstract, Research Questions, Methods, Participants, Treatment, Data, Results, and Conclusion. My recommendation is always to emphasize any visual representations of the data, tables, graphs, photographs, concept maps. Too much text is hard to read and process at a poster. You can speak to those. Think about a Movie Poster, how many words do you typically see? Also make sure the font size never drops below 36 point. Keep in mind that someone is standing 3 feet away and probably walking by. Your poster is likely in their peripheral vision.

How do you do it? I always recommend printing your poster on on plotter, 4' x 3'. Hang your poster with double-sided foam tape. Posters are heavy and nothing hampers your ability to explain something that you using one hand to keep your poster from falling down. Get to your session 15 minutes early, skip the session before in order to mentally prepare yourself for your talk. Poster sessions tend to be informal affairs, sometimes food and drinks are served to entice conferees to attend. One time, I was in what was called an interactive poster sessions where there is a 10 to 15 timed talk and then a bell to rotate. This was experimental session that largely failed. The lesson, be prepared for anything. You might have been expected a wall to hang your poster on, and all you've got is a table. Oh, no! Showing up early gives you a chance to figure something out. A poster session sometimes implies that there is a full research paper that supports the work. Sometimes the poster is all that is expected. Find out the presentation requirements from the conference.

References

Online Music Services

finetune.com is a new online music service, that I spent way too much time yesterday playing with. They have stolen the very best features from others into one engaging experience. The way finetune works by the creation of playlists, similar to Apple's iMix. Once you log in, you can create a playlist of 45 songs. It seems like a lot, but they have an I'm Lazy button that will fill out the rest based on the artists already in your list. The website is rocksolid, I noticed only a few bugs. The Flash-based interface of album covers is also iTunes-esque. They have a 30-second preview button for every song, it works much more seemlessly than Amazon's preview feature. Another nice thing about the preview button is that the music is automatically faded or mixed into the current track. This feature, unexpectedly, allows me to compare the music with what's already in my playlist. It helps me to hear if the song will fit in. This feature is as robust as the one that I like at the music kiosks at Barnes & Noble. Better than that, I get to record what I like and hear the full song. I'm still trying to remember a few songs/artists that I heard at B&N that never got written down. The catalog seems pretty full, although a few indie artists and rap groups were either not well represented or there at all. For now, I like it better than AllofMP3 the russian music download store because it's easier to test-drive songs within the context of my other songs in a playlist. I use it for pop songs, indie bands, rappers and world music that generally have a shelf life of a few months for me. The last thing is the social network aspect. While certainly not a unique feature, I found it much better to look at other playlists and similar bands for songs than using the search box, which requires the specific not fuzzy search process. In the end, this is the best experience at me building the top-40 radio station of my choosing. Thanks to Pop Candy's Whitney Mathewson for the heads up.

Pandora is an online music service that provides music recommendations based on artists or songs. Derived from the Music Genome Project, Pandora serves up song based on the "genetic makeup" of the thing that you are searching for. I stopped using the site, a few months ago. The music stations I created tended to throw me off. First, individually they sounded too boring for me. Although I liked the song the station is created on, I kind of like variety, but more than that I just want to hear the song that I like. The Quickmix feature came along, I thought this would solve the problem. It mixed songs from the group of stations I had created. Because I like to listen to music while I work. Being served a song that I hadn't heard forced me to listen, drawing my attention away. Overall, it just didn't work for me. Thanks to Adam Barea for the heads up.

PodShow is different than Finetune and Pandora so it's a bit hard for me to explain. But it is another place to listen to music online. PodShow is really a podcast media company. They work with or run the Podsafe network, where musicians can upload their music. This is the equivalent of the podcasts section of the iTunes store. They have both professionally produced and locally produced podcasts. I have explored too much, but I found a hip hop podcast called D4E Hip Hop Mixtape. The "pj" rummages through the Podsafe network and remixes the songs into a 20 minute "mixtape". There no way I could find such artistry anywhere else. Anyway, I find PodShow's interface very confusing, so I don't really spend a lot of time roaming around. There is just too much for me to sift through. Thanks to Stanford's Entrepreneurial Thought Leaders podcast for interviewing Ron Bloom, co-founder of PodShow, and Ray Lane, venture capitalist.

Thursday, February 8, 2007

My Daily Read

In the New York Times today, this article, A Small Part of the Brain, and Its Profound Effects, discusses the Insula, a part of the brain recently discovered to be associated with smoking cessation when damaged. The insula is understood to be deal with pain. It is also seems to translate our feelings into actions. The article makes me wonder what kinds of research we might do in education in regards to this part of the brain. Would math anxiety be activated? Would procrastination to do homework? This may be a key part of the brain to help us understand motivation, as goals turn, should turn, into actions.

In Wired today, they describe a very modern trailer home, which can be purchased for $59,000. I like the term they used in the article, drag-and-drop. As we live with computer interfaces, we want the same interface in the physical world. IKEA allows us to be modernist interior decorators. I've often said I wish I had an Undo function after I did something. These functions may be truly useful in the way they support our work even through how we fail often and don't know until we try.

In Worldchanging today, there is an article about how all types of engineers came together to search for a Microsoft engineer, Jim Gray. Basically, they harness satellite imagery, then used Amazon's Mechanical Turk, to have people review images for relevancy. This is similar to our GO Inquire project. Instead of satellite images we use school-grounds photography. Instead of reviewing images for evidence of a human being, we ask students to review them for relevant evidence of geological concepts. Perhaps this satellite imagery and Mechanical Turk could be used to teach students to geological observation?

Michigan's Ross School of Business has posted a press release about a presentation given by Iain Roberts of IDEO. In discussing industrial design he notes three core elements, "Aesthetics (how the product looks), ergonomics (how it works) and manufacturing (how it is made)." I think if you survey a 1,000 people on what design is, these are the three elements most people would refer to. He adds, "empathy, experiences and connections" as human factors that must be kept in mind as the design process is at work. It would seem to me that he wouldn't need to mention these other three human factors. Seems like adding three extra elements takes away from his core message, or maybe that his core message is not core enough.

Friday, February 2, 2007

My Daily Read

I'm going to try to pull together a number of different posts I've read today. The first that got my attention was an article about security expert Bruce Schneier. In thinking about computer security, the risk comes down to people's behavior. We don't assess risk in a purely rational function. Schneier, coming from the technology, doesn't come up with the next widget, but looks to how people think and feel about computer security. The answers lie in the brain, specifically the amygdala and the neocortex. Both handle risk differently, emotionally and analytically, respectively. Security technologies ultimately don't handle this difference in psychological functioning. Therefore the products fail. In a sense, any design needs to work in collaboration with all parts of the brain, not just enforce us to use one part over another. This principle is important to education and schooling, how we feel about what we learn has to be treated in accordance with what we think about what we learn.

Another thread about Australians and possible mobile phone addiction. First off, the blog did not provide any link to the original research report. It turns out that the research found that while mobile phone addiction does occur, it was a small portion of the sample of 2,500 people surveyed online. Addiction is a psychological condition in which brain neurochemistry is involved. Evidence of addiction has been found using fMRI studies, now including video games. Once these feedforward and feedback loops of neurochemicals are out of whack, it can be difficult to resolve without concerted therapy. In light of this, heavy or poor usage could be due to poor decision-making in the frontal lobes, or risk perception in the neocortex and amgydala like above. Many hypotheses are available that have nothing to do with the psychological condition of addiction. Going back to the report, it seems as though Australians are a special population, in which 22% of the population have mobile phones, labeled as a high penetration rate. Off the top of my head, South Koreans and the Japanese, would possibly have higher penetration rates. More generally, we have no cultural instincts when it comes to how to use these technologies. Technologies are designed so rationally, they rely on the neocortex and frontal lobes, the newest parts of the human brain. Once we start using them socially and emotionally, linking usage with these parts of the brain, our behavior looks irrational. Great design is emotional, Apple know this, Don Norman wrote a book about this.

Continuing this thought about new behaviors arise with new technologies... a new book titled, Mobile Communication in Everyday Life - Ethnographic Views, Observations and Reflections by Höflich and Hartmann, brings together chapters on all aspects of how mobile phones are impacting how we live. From the everyday conversations in public to the terrorist attacks, mobile phones are unquestionably part of how we communicate to others. There is also a chapter discussing the research methods of ethnography in capturing the new behaviors. It would be interesting to examine how behavior with mobile phones looks from social organization to how the brain is organized.

Finally, the blog, ecolocal, discusses how big time grocers, like Wal-Mart and Tesco, have embraced organic and green more as a marketing campaign rather than for sustainable community development. They end by saying that each store could be a place where citizens have the opportunity to be educated about new technology in order to engender new consumer behavior.
By applying their own values to others, the bloggers have it wrong. The Wal-Mart's of the world have a core compentency, that is economy of scale through global supply chains. Everything they do exploits the advantage that they hold. Their core compentency is not education or community development. By sticking to what they know, they can have a huge impact on the environment and their profits and produce some social benefits, the Triple Bottom line. However, these are side effects not their core values.

New technology must be learned. Old behaviors and assumptions about technology must sometimes be unlearned. This takes time with accurate feedback. I think teachers, or Charons, play a key role in ferrying people across the chasm, to learn and earn with new technologies in their lives.

Thursday, February 1, 2007

Hyperlocal Media

The hyperlocal media movement is really important lever for instructional technologists. This movement makes the local community the source of content for media coverage. Teachers naturally are content creators, but they have terrible tools to use at their skill level. Hyperlocal media enablers, Rob Curley and Adrian Holovaty, have found value in what local community actually value, their towns, their teams and their kids. They worked together at Lawrence Journal-World. Does education not share these values?

I first read about Rob Curley in a Fast Company article. This is where I first heard of this idea of hyper-local. (Notice how I've since dropped the hyphen, a sign of shared meaning). I tried to learn a little more about him, but he seems to be a hired gun moving from one media outlet to another. Currently he is at Newsweek Interactive. I thought that was the end of that.

But today, I picked up on a thread about Adrian Holovaty, a colleague of Curley. In American Journalism Review and Corante, they portray him as a mashup of computer programming and journalism. Holovaty created Django, a Python-based web framework. In the family of rapid application development frameworks as the more famous Ruby on Rails. These frameworks cut to the chase and help developments build out user requirements in the order of days not weeks or months. I read the overview of Django, and really wanted to learn it. However, I don't have a project right now that would be a good learning opportunity. I'm learning to use the ModX content management system. But I digress. Holovaty is right, rapid development tools turn creative ideas of all participants into something that is journalism.

These rapid development, web frameworks are not going away. They represent a sea change in how developers/programmers are becoming vital team members to any project, be that media, education, politics, scientific. This connects me back to an episode I heard on the .Net Rocks podcast about the SubSonic ASP.NET-based web framework, created by Rob Conery. Instead of Django or Rails, the next time I get the chance I'd like to try SubSonic. I already understand ASP.NET, so I can focus on learning how web frameworks work.

Allow me to jump back to Corante for a second. As I follow threads on blogs and articles most mornings, I often like to look at the home page of the site. Is the article I'm reading representative of a larger body of work that I'd be interested in? Or is the article an anomaly that just happened to align with my interests? Corante seems to be a network of writers, and not exactly a good fit for daily reading. I managed to click through this network into the Business Information Factory. I immediately wanted to read and watch most everything they had. Maybe tomorrow, I have to stop blogging at some point today.

I thought Bruce Nussbaum's article might be a separate post today, but I think I can wrap it into this one. The RSS feed mentioned "shifting from experience to identity." I just had a thought about identity last night. Teaching a course on developing a graduate student portfolio, I rambled on to a student about how a goal statement should represent the development of identity as an instructional designer. (This will be a separate post in my portfolio). But then Bruce talks about C.K. Pralahad's term, co-creation. People need to build their identity with products, tools and services. The more those products, et al., allow them to build their own identity rather than conform to the brand's identity, the more value gets created. Co-creation of identity is the engine of hyperlocal media?

This is the last one I swear. Who'd have thought an article on ESPN would apply here too? Jayson Stark tells the story of how the Colorado Rockies video training guys started using iPods to deliver video on hitters and pitchers. Now players are studying on the plane, in the restaurant, before the game, during the game, after the game. These guys travel all of the time, portable video players totally change the rules of the game. In fact, at the end of the article they allude to the fact that a rule about iPods may become necessary. More importantly for me, these guys are studying more time in the day, time in places that would otherwise be lost to them. Tying it back up, baseball clubs have been creating hyperlocal media for a long time, baseball at-bats. With this better platform, an explosion happens over night. Learning and performance increase nonlinearly.

2/11/07 Update: Businessweek's article on GateHouse Media buying up more than 400 local newspapers.

Wednesday, January 31, 2007

How to Answer a Technology How-to Question

Being known as the tech-guy, I get asked how-to questions. I think people ask me not only because I might know, but also they feel comfortable asking as well as the fact that they are going get an answer that makes senses to them. I don't speak some foreign language of acronyms at them. This is an important competency that instructional technologists must have in order to be successful. Here's a question from today:
Do you know of any software (the simpler the better) which you can use to extract a still image (photo) from video footage?
The short answer is "It depends." There are a bunch of ways. If you just want a picture to post to your website, then a quick and dirty way like Print Screen will work. If you need a still for publication, then you need to capture at a very high resolution.

I'm going to assume you want really easy, just for web-level purposes. Low resolution, decent quality.
  • Just hook up the camcorder to the computer.
  • Then open up your video editing software, Premiere or even Windows Movie Maker (free).
  • Enter into the Capture tool.
  • Cue up, or fast forward to the still you want.
  • Then press Print Scr on your keyboard.
  • Now open up a photoediting software like Photoshop, Fireworks or GIMP (free).
  • Open a new file.
  • Then paste the screenshot.
  • Then crop out of the still.
  • Save and export into a jpeg.
Here's the response.
Thanks John for your detailed instructions. I will have to try this method out and see how it works for me.
It would be better if the individual tried it out right now, as the question and the instructions are in short-term memory. The individual is visualizing the end product, but doesn't know how to get there. There will be a need to draw on long term memory to visualize this image. Of course, this is not pragmatic when working with busy professionals. Since the instructions are written, the individual can go back to them and attempt it when the timing is right.

Ones to Watch

The Etech conference is being held March 26-29, 2007 in San Diego. Though I can't go, I wanted to know a little more about what I'm missing. Looking through the Speaker's list, two programs caught my eye.

How to Innovate on Time by Scott Berkun (his blog). This talk sounds like an elaboration on what PaylPal founder, Max Levchin, said on NerdTV. "I actually think that a successful startup is 5 percent good idea and 95 percent execution." This idea that execution, implementation, and delivery are what success is about in the field of innovation seems to be a more shared view. I noted in a previous post on the Cox Review, which distinguished between creatively generating new ideas and using innovation process to exploit it's potential into real products and services.

Coder to Co-Founder: Entrepreneuring for Geeks by Marc Hedlund. This kind of training is necessary not only for programmers, but for all new media participants who are creating rich content. Also, in the session blurb he mentions intrapreneuring. This is what I do at George Mason. I don't have any contacts outside of the university. I just bounce between departments seeking to collaborate on different projects. I think this is a synergistic way of developing the next generation of doctoral students. They learn to work in a collaborative fashion, while professors get access to new technology skills and ideas.

When I went to his company's blog, Wheaties for your Wallet, to find out more about him, I noticed that he was attending SXSW. This seemed strange to me because I thought this was a music festival. Boy was I wrong.

The South by Southwest Interactive is kinda of a mashup of an O'Reilly conference and Sundance and Bonnaroo. Or at least that's what it seems like on first glance. Especially on the new media side, it might be a great place to interact with new people. Seems very cool and I plan to go sometime soon.

Tuesday, January 30, 2007

Dreamweaver Alternatives

Aptana is free and pretty robust, however it doesn't have one thing, wysiwyg editing. What I mean is you can't edit the page like a Word document, a very nice feature of DW. You can configure it to view your work in multiple browsers, but all editing is in code. The built-in FTP work very nice, maybe better than DW. The interface is confusing at first. I deleted most of the panels in the workspace. You can add them back as you get more comfortable.


SeaMonkey is an updated version of the old Netscape Suite. It offers wysiwyg editing, but the FTP features are very weak. It's upload only. Although you could use separate software for ftp'ing. It's not as nice a workflow. With every change to a page, means you have to upload a file in a separate program. The interface is easier than Aptana and it seems very stable.

KompoZer is the best of both worlds. It's built on the same codebase as SeaMonkey's web editor and the Nvu program, but it's much better than both. The Ftp features are faster and more stable than in Nvu. The KompoZer development group really just took over for Nvu community. It is for this reason that I would use this software for teaching any sort of basic web development.

An important selection criteria for me in evaluating free and open-source software (FOSS), is to read up on the development community's support of the project. Without their continual efforts, exposed bugs will never get fixed. In my field, I'm often evaluating the viability of software for students to learn in order to get work done. Taking this user-centered approach to product evaluation, I need to make sure that the interface is easy for a beginner to figure out, and that the necessary features are present. Buggy software is just not a good teaching situation, students get frustrated because they have not learned to discriminate errors of their own from errors of the software.

Monday, January 29, 2007

New Media Strategies' 'Online Analysts' Scour the Web

In the Washington Post today is an article about the emergence of online marketing companies. Spending their whole day interacting with new media, on the web, playing games, IM'ing, these companies work in these channels in order to both manage the public image of Hollywood clients as well as find opportunities to market new brands.

To me this is really a land grab/arbitrage opportunity. As old line marketing companies have to protect investments, they are slower to jump into media that carry greater risk. The same thing has been happening with advertising in Second Life. In these early days it's good to just field a team, although each day the field gets more crowded. Eventually the predators start showing up, and then it's a more balanced ecosystem. (See what I did there? I went from sports metaphor to ecology metaphor.)

What other opportunities beyond Hollywood is out there for new media analysis? What role does education and learning play? Helping an organization employ new media in meaningful ways for all stakeholders, like customers, clients, employees, shareholders, students, teachers, etc., has got to be something. What's the business model? Consulting, operations, sales, training?

Quizlet is a tool for learning vocabulary

Quizlet provides a robust way for teachers and students to learn vocabulary. It an interesting approach coming from the instructional design field. In that Andrew Sutherland has turned what I would call a teacher test-making tool into a student studying tool. He adds some nice Ajax gui-ness and social networking sharing to the mix. Bringing this software code to the web unlocks a lot of untapped energy through the network. Imagine a student taking a quiz 5 times, rather than once. Okay, this ruins the validity of the assessment instrument, but they learned it nonetheless.

I would love the ability to embed a quizlet into my blog, similar to YouTube.

Breakthrough Ideas for 2007

In the February 2007 edition of the Harvard Business Review, you can access the free article Breakthrough Ideas for 2007. One of the twenty authors, Eric von Hippel, discusses how User-Centered Innovation needs to be a national priority. Seems to be a trend today, the Cox Review shares this theme.

Also Clay Shirky discusses the nature of open-source projects and their ability to out-succeed and out-fail traditional projects. Failure leads to growth and learning, why can't schools and the education community understand this?

Cox Review of Creativity in Business


The UK's Design Council has published the Cox Review of Creativity in Business. One highlight of the review stresses the separation of creativity (generation of ideas) from innovation (exploitation of ideas into products and services). Among the recommendations:
  • A national support programme, modelled on the Design Council's work with businesses, to help SMEs use design
  • A review of whether strategic design work should be eligible for R&D tax credits
  • Centres of excellence in higher education for multi-disciplinary courses combining management studies, engineering and technology and creative disciplines
  • A new approach to public procurement to encourage suppliers to be more innovative
  • Raising the profile of the creative industries through a national network of design centres.
What should schooling look like when we try to unleash the creative spirit for economic and social change? K-12 schools certainly are not ready, art programs are the first to go in a budget. Colleges and universities value science over design. The dissertation is an exercise in the scientific method, not design method. What about design education and design thinking? This is my core philosophy of my teaching in instructional technology courses. Students should walk away from class being able to think like a designer. This is one part of the equation, but not the answer to the question I raised.

Relying on large organizations to change is no path to breakthroughs.Maybe we should be teaching students how to start creative businesses. Upon graduation, they receive $20,000 in seed money to start a business. Let's treat every college graduate like a MacArthur fellow.

Also makes me think of Richard Florida's Creative class.

Also read Core77's discussion of the Competetiveness Summit on Businessweek.com

Davos--12 Power Shifts That Are Changing The World

Bruce Nussbaum reporting from the Davos conference on power shifts in four categories: geopolitics, economics, technology/society and business. Two in particular seem relevant to me in terms of learning and education: "Rise of The New Individual, empowered by networks" and "Shift to collective intelligence from individual intelligence and aggregators of information".

If individuals can become empowered by networks, it would seem to me that people have to learn how to do this and live this way. I know from my own experience, it took me quite some time to learn how to be effective with ubiquitous networking power. Even now I don't take full advantage, and I'm on the leading edge. What about everyone else, how or will they learn this? Kids are easy, this is the only world they have ever known. Adults have to unlearn before they can learn, and that's hard. If they don't then they lose out to those who can adapt. Technology learning establishes a selection force.

Technology Management Speaker Series: Robert Kahn


I just rsvp'd for this event on February 9, 2007 hosted by the GMU School of Management.
In the mid-70’s technology pioneers Robert Kahn and Vinton Cerf developed the common computer language that gave birth to the Internet. Today, as chairman, CEO and president of the Corporation for Research Initiatives, Kahn continues to nurture the development of the medium he helped create. Join us as he shares his insights on the future of network-based technologies.